Welcome Vin-r. Introducing Vin, a radically new take on Human Machine Interface, or HMI, specially designed with ARVR applications in mind. A standard Qwerty keypad is based on spatial input—the location of your tap on the keypad dictates your input. Qwerty is most optimally used with all ten digits on your hand on a standard keyboard and needs an input area big enough to accommodate the layout.
For the handheld devices, HMI has gone through a fast-paced evolution from Multi-tap to Swype, Gboard, Pounces and others in last fifteen years. With the omnipresence of handheld devices in our daily lives, we have found comfort with one way or another to interface with our devices. HMI techniques struggle to find space to fit the large Qwerty keypad. The deal with the VR applications is however very different. VR world takes you into a surreal world; you want your interface to be much more intimate. It also has to fit the ever-shrinking VR headsets.
VIN is based on our patent-pending technology to capture gestures with great accuracy. VIN uses arrow like gestures that we call Vectors—hence the name Vector Input or VIN. Instead of tapping characters, you are giving inputs by drawing Vectors on the touchpad of your A R V R device.
This form of input is as spatially economical as you can get. The keypad display is only serving as reference to the user. A VIN-experienced user can chose to work without a keypad display at all.